I’ve watched many challenge runs on his YouTube channel so I had a nice refresher of enemy spawn locations. Now, I’ve played New Vegas a hell of a lot. I even lost, at least, an hour or two of game progress because of Bethesda and their lack of proper quality control! Well, I suffered from one corruption of data and at least six crashes in the hours that I played it. Yeah, I know the quickload/crippling yourself cheat that permanently grants you a massive speed bonus but I thought it’d be cool to just try and complete the game in one go without cheating. So why am I gushing over a nearly decade old game? Well, I’m going to detail my failure at accomplishing and successfully completing New Vegas in one sitting.įirstly, I need to establish that this speedrun was never going to utilise any glitches or bugs. Okay, trust me, this just saved me from hitting speed bumps in the article. Oh and Michael Dorn, you know, Worf from Star Trek The Next Generation provided his voice for the Supermutant’ Marcus in both Fallout 2 and New Vegas. She reveals that she once crashed a Vertibird (Fallout’s version of a helicopter) and funnily enough, you may have found her wreckage if you had played Fallout 2! If memory serves, you can sleep with the crime bosses wife in Fallout 2 so it is entirely possible that Bruce Isaac is on the run from the offspring of the player’s character from the second game!Īnother very obscure reference to Fallout 2 can be found when talking with Daisy Whitman in Novac. There is also a character named Bruce Isaac who is on the run from the Bishop criminal empire from New Reno (a location in Fallout 2). She’s drinking her sorrows away, which is slightly ironic considering her father’ John Cassidy was the proprietor of a bar in Fallout 2’s Vault City. You’ll find Cassidy in the NCR Mojave Outpost. Also, the daughter of another companion character pops up in New Vegas. First up is Marcus, the super mutant that can join you on your adventure in Fallout 2, he’s in New Vegas as the leader of Jacobstown. The Crimson Caravan, who feature in the original Fallout also make an appearance.Īctually, just to get this out of the way I’m going to list a load of references that I’ve picked up on because I’m such a massive Fallout geek. The original raider gangs such as the Khans, Vipers, and Jackals make appearances. New Vegas utilised ideas and even carried over plot threads from Fallout 2 and it also recycled musical assets from the original games. It’s easy to forget that the more popular entries in the series (Fallout 3 and 4) were not made by the originators of said series… unlike New Vegas. New Vegas is an oddity in that it was published by Bethesda but the game itself was developed by Obsidian Entertainment. Hell I was able to instantly find a video of Sonic modded into Trackmania, so obviously someone else has had this thought as well.Fallout: New Vegas is probably more of a direct sequel to Fallout 2 than Fallout 3 was.Īllow me to explain without spoiling the plots of both the first two pre-Bethesda games The originals were set in a nuclear devastated California whereas 3 and 4 are set on the east coast of war-torn America. Add some platforming, hazards, traversal techniques, and we have ourselves a game. I think the closest analog we have to this right now is Trackmania, a Sonic game could easily map onto the Trackmania style formula. These styles of games give me a much more rewarding and memorable sense of "speed" even though I am technically travelling slower than any given Sonic game. ![]() A Sonic game that is split into a massive number of micro sized levels that allow for tight well designed speed arenas, allowing for crazy speedrun style tech with the ability to immediately restart/replay a level for better times is so obvious a fit for this franchise that I'm surprised it hasn't been done yet. ![]() I just got done playing a massive amount of Neon White, and it got me thinking. ![]() Right now I feel like Sonic as a franchise tends to emphasize speed as an aesthetic and superficial point, but doesn't try very hard to convinces us to achieve speed and maintain it in a sense that feels rewarding. I do think that we should have more Sonic games that are strictly focused on the concept and aspect of speed in service of gameplay and how it can be addicting to achieve that speed through expert execution of mechanics. So this is not meant to be a condemnation of this franchises current formula, and I don't necessarily think that we should eliminate 3D Adventure style games in the franchise at all. I absolutely adore Sonic as a franchise, and even love the 3D Sonic games, even found some joy to be had in Forces all things considered.
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